Using all professional League of Legends matches in 2022 (150,588 player rows, 164 features), we study which role hurts team win chance the least when trailing at 15 minutes.
Support (SUP) sustains the highest comeback rate when a team is behind at 15:00 and the lane is not ahead in kills, consistently across mild → moderate deficits. Jungle (JNG) is typically second; Bottom (BOT) is most fragile. In severe deficits, Top shows an exception with relatively stronger resilience.
Our final model is a simple logistic regression using 15-minute gold and CS differences (ROC AUC ≈ 0.73 test). It outperformed more complex baselines here and remained interpretable.
SUP ≈ highest; JNG ≈ second; BOT ≈ lowest when behind at 15:00.
Comeback rate rises as deficits get lighter; Top stands out only in severe cases.
Baseline logistic regression (gold/CS at 15:00) — ROC AUC ≈ 0.73 test.
gameid, league, side, position, result, golddiffat15, deficit15, comeback15, has_more_kills.gamelength ≥ 900s; focused on player-level rows for position analysis; dropped leagues where 15′ timeline is systematically unavailable (MAR).H₀: Within each 15′ deficit bin, SUP and non-SUP have the same comeback rate. H₁: SUP has a higher comeback rate.
Method: Stratified (by deficit bins) permutation test on win rate differences; weighted by bin sizes.
Result: p-value ≈ 0.001 (B=1000) → reject H₀. Supports “SUP is most forgiving when behind.”
result (win=1).golddiffat15, csdiffat15.Metric: ROC AUC by side; Test: label permutation on group tags.
Outcome: AUC(Blue)=0.626, AUC(Red)=0.628, Δ=−0.0014; two-sided p=0.933 → no evidence of side bias.